Apple Arcade review #98: Fallen Knight

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Without a game controller, Fallen Knight is barely playable. There are five virtual buttons along with the virtual stick, and the responsiveness is poor. In a game that requires precise timing, this is not conducive to a positive experience. With an Xbox controller connected and on a bigger screen (after abandoning the phone version, I played it on an iPad) it’s better…but it isn’t good.

Fallen Knight is a bland side-scrolling platform shooter with uninspired art and a slight story about knights of the round table, except in the future, and also probably in space. I must admit that my attention drifted during the static cut-scenes.

I didn’t make it far into this game. The sameness got to me after a while, with the same enemies executing the same attacks in environments built from the same handful of assets. It might get better, but I didn’t much feel like finding out.

Link: https://apps.apple.com/no/app/fallen-knight/id1440570097

Ragnar TornquistComment