I'm on holiday. Obviously.
First clue: This.
Second clue: I'm blogging, so I'm either on holiday or it's the End of Days, and while it may still turn out to be the latter, it's also the former. Which means that, while I was steaming like a particularly pale pork bun in the stifling heat of southeast Asia, I missed out on all the fun:
(That was the Polaris, by the way, and not the Savage Coast. They are two very different areas.)
The crew did a fantastic job, and you'll see and hear more of lead designers Martin and Joel (and a bit less of me) in the months ahead. Once the summer holidays are over. Because even obsessively workaholic game developers need a break. To recharge those batteries or, in my case, to tend to the creative well.
(But more on that next time.)
Recently, I was lucky enough to spend a couple of days with my friend John Walker from Rock, Paper, Shotgun. We spent a couple of days talking about The Secret World and mysteries (and, okay, yeah, The Longest Journey and Dreamfall). It's one of the most interesting discussions I've had about the work we do, and you can read the excellent two-part interview here and here. John also posted his thoughts about The Secret World in a separate preview, which is certainly worth a read.
In addition to putting my bare and deathly pale feet up and catching up on my reading (just finished Patrick Rothfuss' The Wise Man's Fear; currently halfway through Embassytown by China Mieville) I've also finally fulfilled one of my childhood dreams: I bought a cheap remote-controlled helicopter and learned how to perform a smooth landing. This impresses no one but my almost-four-year-old daughter, but that's the joy of children: it doesn't take a lot to get them excited, and they have a way of making you feel good about yourself.