Recent Tweets
« A holiday walkthrough | Main | ...of 2010 »

About walls and secret worlds

Yesterday afternoon, I finally hit the wall.

Not in a scary way; I was going pretty slow and saw it coming. After more than a month of intense deadlines and constant pressure, there was suddenly nothing. As in: nothing aside from the regular high pace of game development, something I'm pretty used to at this point. (After seventeen years in The Biz, I should be.) I could focus on one thing instead of a million, and so, of course, I couldn't - at all. After a few hours, I gave up and went home.

This is nothing unusual, of course. It's always hard to get back into the rhythm after a long period of controlled chaos and intense stress, and waking up this morning, I already felt unusually refreshed and ready for the next phase of the project.

Of course, I can't wait for The Secret World to ship. Not only because five years is a long time to do any one thing, but also because the response to our latest media push has been tremendous, and both the community and gamers in general appear to be excited about what we're trying to accomplish. I think Jim Rossignol from Rock, Paper, Shotgun nailed it best in his excellent preview: our goal is to be interesting. Different, ambitious, creative - yes - but most importantly, we want to make an interesting game. A game that engages - mechanically, emotionally, spiritually - and a game that doesn't underestimate its audience. PC and MMO players are skilled, experienced, smart and creative, and a huge portion of them are actual adults. Not enough games recognise these facts. I hope ours does.

Here's the video we released this week, which you've probably already seen. It doesn't go into a lot of detail, but it does show a bit of the scope and variety of The Secret World, and it hopefully illustrates why and how we've been working on this game since 2006.

We've also launched a new TSW website, which you can find, conveniently, at

I'll be back tomorrow with more about GDC, our presentation, perceptions, comments, corrections and feedback. After I've had a chance to pick up the pieces and recover completely.

Game development, it's fucking hard. But, at times like these, it's also incredibly rewarding.

PrintView Printer Friendly Version

EmailEmail Article to Friend

References (36)

References allow you to track sources for this article, as well as articles that were written in response to this article.
  • Response
    I enjoyed reading your article and found it to be informative and to the point. Thank you for not rambling on and on just to fill the page.
  • Response
    Response: check out my site
  • Response
  • Response
  • Response
  • Response
    Response: seo for attorneys
  • Response
    Response: Play roulette
    Very good written post. It will be supportive to anybody who employess it, including myself. Keep doing what you are doing - i will definitely read more posts.
  • Response
    Response: Dieta
    Missions come in several varieties. The main plot follows a faction driven quest storyline, which is persistent throughout the game. In addition, the player can play up to 1 main missions, 1 dungeon mission, side quests that are limited by faction, and 3 general side quests which are open to anyone, ...
  • Response
    Response: carpet cleaning ny
    This was an excellent post. It has some valuable info on this topic. Thank you for compiling it into an easy to read and well written post.
  • Response
    Your post had provided me with another point of view on this topic. I had no idea that things can work in this manner as well. Thank you for sharing your perspective.
  • Response
    Response: Contact Me
    I have been teaching a class and we are looking at this subject in the next week. I will be directing my student to look at your post for good information.
  • Response
    Response: hair all
  • Response
    Response: Treat dogs
  • Response
    Response: flood damage
  • Response
  • Response
    Response: Hair extensions
  • Response
    Response: szukam diety
  • Response
  • Response
    Response: rebelmouse
    The personal website of Ragnar Tørnquist - Journal - About walls and secret worlds
  • Response
    Response: mold air testing
  • Response
  • Response
  • Response
    NFL is definitely a single of the biggest sports in America. It has a significant following.
  • Response
    Superb Web site, Maintain the useful work. Regards!
  • Response
  • Response
    Response: west mold removal
  • Response
  • Response
  • Response
    Response: Water Damage NJ
  • Response
    Response: seo los angeles
  • Response
  • Response
  • Response
    Response: hair extensions
    The personal website of Ragnar Tørnquist - Journal - About walls and secret worlds
  • Response
  • Response
  • Response

Reader Comments (64)

yeah! I bet the game will be great fun however I am still waiting for another TLJ game! I just started play previous ones again... OMG.. I played it thousen times... and I still enjoy it like 1st time... I wish you made next part ASAP... Please do it for us! There are many people who are awaitin.. I know it is not only depending on you but... you are our hope! We love your work! :)

April 5, 2011 | Unregistered CommenterSiloe

Hello! sorry, I cannot speak english sorry sorry sorry.....De veras, solo quería dar las gracias por el trabajo que esta usted haciendo, represento a una comunidad española (que no hispana) muy fan de The longest Journey y en menor medida de Dreamfall, se que el proyecto lleva aparcado muchos años pero aún así ¿Existe alguna posibilidad de que por fín se saque The longest journey 3?en cualquier caso me gustaría saber si "the secret world" saldrá traducido al español para que podamos disfrutarlo, tanto aquí como en Latinoamerica. Muchísimas gracias por la información ¡¡¡thanks!!!

April 6, 2011 | Unregistered CommenterTLJ Spain Selenia

You've heard the same question thousands of times by now, but I'd really like to know if Funcom is going to focus on making a TLJ/Dreamfall sequel. Any idea whatsoever?

April 6, 2011 | Unregistered CommenterJos

I myself only show some minor interest to TSW because of who made it and because what that person made before it, if TSW would actually be connected in some way to TLJ I would be more interested in it, especially if it would be in the same world.

I don't say TSW will be bad or that it will be a flop but I do say I don't really care about it for anything else than that its made by Ragnar, I am interested in how an adventure-MMO may work like but as far I can see TSW isn't an adventure game

April 6, 2011 | Unregistered CommenterJorian Drake

Congrats :)

Any news on TLJ or Dreamfall?

April 11, 2011 | Unregistered CommenterJoão

we're all waiting for an end to dreamfall.....the best game ever....and one of the badest end ever (because there's no real ending!)....wait wait wait is the only word we know now......

April 13, 2011 | Unregistered Commentergaétan

This looks interesting, but I think the demand is a bit higher for Dreamfall. Loved the game, have played it three times, love the music..and most of all, love the story! Please give us an update if any on the next installment of Dreamfall Chapters.

Thanks for all you do!

April 19, 2011 | Unregistered CommenterSaveApril

Yet another fan of The Longest Journey and Dreamfall here! Please make the sequel we have been waiting for? It's been so long...

April 20, 2011 | Unregistered CommenterDreamfall chapters


though I greatly enjoyed TLJ/Dreamfall, i'm an mmo gamer first. I've been playing AO for nearly 10 years, and can't wait to be as equally engrossed in TSW. Having heard you dropped the concept of Agartha, was this to make room for a better concept? Or was it more because the concept didn't fit well within the setting of the game?
I'm not primarily a pvp'er, but I do partake in certain types of pvp content. Like tower wars in AO. Absolutely some of the best pvp fun i've ever had. Clear objectives, with purpose and benefit for those who partake in it.

I'm not sure if that type of system would fit well within the TSW setting (although I have a number of ideas that lead me to believe it could), so i'll trust that you'll find something equally as fun and interesting.

BTW, will you be attending the AO 10th anniversary party in Montreal this year?

April 27, 2011 | Unregistered CommenterAlan

I have realised that it is going to be way quicker to make my own adventure game like Dreamfall rather than waiting for the sequel.

And I've started to work on it (or learning to make the game in UDK).

Have fun with TSW people.

April 28, 2011 | Unregistered CommenterCaseOfInsanity

Using your walkthrough I just finished the game without any problem. Im starting a new game and I hope that i could find a new walkthrough about it on your next post.

May 4, 2011 | Unregistered Commenterrelationship advise

Hej. i think it is wonderful when you share all those irrelevant news about your eating habits and which-airport-head-to tweets with us, but is your blog going to die for it? the last update is sure a long time by and it seems a bit abandoned. i once loved to read this blog, it gave me inspiration an simply a good feeling. i enjoyed your blog quite a lot, until you stopped updating it for the sake of some twitter posts about wannabe-pizzas or your trousers :( . i hope someday there will be some interesting content again, maybe about literature, music or crow. i would be a happy someone :)

May 4, 2011 | Unregistered Commenterile

Will Trondheim, Bergen or Oslo be in The Secret World?

May 4, 2011 | Unregistered CommenterMickael


I can't wait for TSW to come out... but only because hopefully then Funcom will finally get back to creating what the fans actually want... and you all know what that is....

May 6, 2011 | Unregistered CommenterPaul

I had lot of time to think about TLJ and TSW as there is no new update on this site since a long time, and it just struck me as lightning: I did believe I am somewhat interested in TSW at first, but by now to put it bluntly I realized I don't care for it at all and all the interest I had in it was because three things:

1. the person who makes it
2. the games that person made earlier
3. the interesting background story

So, as I realized these I also finally understand that TSW would interest me if it were a single player game heavily based on story, but it is an MMO, which forces you to fight a secret war (ergo you have to group and do multiplayer even if you abhor it), and if I am to wait for any MMO in the future that would be perhaps the World of Darkness mmoRPG or The Old Republic one.

If there will be a free beta or the game will be free to play sure I will try it perhaps even stay for a while, but from experience I have to say its near impossible that I will stick with it and the recent boom in quality of free to play games makes it very doubtful I will pay a monthly fee for an mmo, even WoW wasn't for me and by this time there are dozens of clones of it on the F2P market for those who like that kind of game.

I liked Pirates of the Burning Sea, I was in beta and I preordered it, somehow it still didn't make me stay with it despite that it also became F2P since then, it was still an mmo aftewrall and you weren't able to change that fact, plus with time the story elements were less and less.

So, how does this matter for TSW and TLJ? I am a huge RPG and adventure fan, I believe what we call now "rpg" or "adventure" genre in the computer gaming are actually both halves of the whole, true tabletop pnp RPG experience. I constantly buy PC adventure and rpg games and I don't remember ever regretting that, and The Longest Journey is one of my favorite series so I would pay for it even the triple amount of money of the normal cost on the first day it came out. This however is not the case with MMO-s, and thus with TSW.

After reading through multiple comments both here in your own site and also on the TSW forums and the TLJ forums I realized most people hang around here just to see what adventure games will come out next or when they come out, even those who registered on the TSW forum don't really care about it, well atleast the majority of the people.

Most of the people registered as "Dragon" supporters are like me and just want a new non-mmo game from you to come out, I guess some of the Illuminati and Templar people are the same, as I see it atleast half of the people (if not even more) don't care about TSW at all and are there just because you (Ragnar) are in the developer team, perhaps the people themselves didn't even realize this yet.

May 8, 2011 | Unregistered CommenterJorian Drake

Sorry, Jorian, but that is a VERY broad brush you're using to paint the TSW community. While it does seem to be true that many (perhaps most) of the commenters here on the blog are more interested in the continuation of Dreamfall/TLJ saying that most of the people over on the TSW forums don't care about that game is a really big leap.

Many of us on those forums have been following TSW for years now. As for myself, I started just because Funcom is making it. When I heard other people talk about what a great storyteller Ragnar is, then I checked out Dreamfall and TLJ. But I was interested in TSW before I knew anything about those games.

May 8, 2011 | Unregistered CommenterKarl

Well Ragnar,
Seems like your blog is quitte dead again?

May 9, 2011 | Unregistered CommenterJordy

don't like to see all people asking for TLJ, not that I don't long for it. But you can't say TSW will be bad if you haven't played it yet. I'm not sure if i will hit stores as a bestseller but it will be a good game with a damned good story. So, I'm sure I will try TSW after that I'll stalk this site for TLJ news!

May 9, 2011 | Unregistered CommenterRijk

What's with the immature whining?
you are not entitled to any funcom game, and especially not entitled to demanding the pace of the release.

TSW looks really interesting. I could understand whining if ragnar sold out on his principles, or the ethics of the gaming industry, but he isn't. so sit back, enjoy, and shut up.

That said, ragnar has plenty expressed his desire to make another dreamfall, but he should have the ability to do the projects he wants.

May 12, 2011 | Unregistered CommenterSir god

And TSW is a project he and the others should do. It is amazing, refreshing and extremely, extremely big! If this is played well TSW could HIT the world big time and give even WoW a really bad time stealing all of their players ;D. TSW is going to be awesome! So, sure take the time you need to bring this beautiful game to the market and after that we shall all be here to talk about TLJ :P.

May 17, 2011 | Unregistered CommenterJordy

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
All HTML will be escaped. Textile formatting is allowed.