What part of "the Xbox version (of Dreamfall) is looking almost as good as the PC version" (from
yesterday's post) translates into "the PC version won't be visually advanced" and "you ain't doing it right"?
First off, the word
almost implies that there
is a difference. Texture resolution is much higher on the PC, as is screen resolution. The shaders are programmed to take advantage of the added technical features of DirectX 9 graphics cards; consequently, particles and special effects, lights and shadows, water and fog - they will all look better on the PC.
Secondly, certain Xbox games (
Fable, for instance;
Chronicles of Riddick;
Ninja Gaiden;
Dead or Alive Ultimate; and what I've seen so far of
Jade Empire) look absolutely stunning. Lower resolution, standardised hardware, and the opportunity to optimise code for a locked target means that developers can push a console much farther than they can a similarly equipped PC. Check out
Resident Evil 4 on the GameCube, for instance, and tell me it doesn't look as good as
DOOM 3 or
Half-Life 2.
Most importantly: The fact that the Xbox version is looking good is a positive thing, people! It means that we
are doing it right. And while
Dreamfall may not be visually 'groundbreaking' - few games are - it's certainly on par with most PC and Xbox games coming out this year, both technically and, most importantly, artistically. This game was never designed to be a showcase for technology. Rather, we're using top notch technology to build an engaging experience, to breathe life to our characters and our worlds, and to tell a great story.