It's been an incredibly exhausting January, and this coming week won't do much to remedy that. In fact, I don't expect the pace to change until after E3 - in May - and since that's when we enter the final stretch of production on
Dreamfall, there will be little rest and no downtime until we've shipped those gold discs. Then we get a breather until the game ships, a good four weeks or so, which is when we find out what the world thinks of our baby. And then it starts all over again. Hopefully. The day the pace drops is the day I no longer have a job.
I do hope, of course, that this blog won't be suffering - both in terms of quantity and quality - for that long, but the reality is that my projects are my number one writing priority, and when I do have the time to think about something, anything, else, real life - friends and family - takes precedence. I'll try and find some time to wrap up some long-in-the-making production related posts this week (there are at least three or four of them), but, as always, I can't and won't make any promises.