A couple of weeks ago, I spent a few hours with
Dreamfall's preeminent audio director Morten Sørlie, listening to snippets from a wide variety of movie soundtracks - ranging in style from
Spirited Away and
Road to Perdition, to
The Last Samurai and
A.I. (with many esoteric stops inbetween) - in an effort to nail down the final musical direction for the game.
While Morten will naturally add his own unique stamp to the music - in addition to overseeing the design and implementation of the sound effects, no small task in itself - we have enlisted the help of an extremely talented young composer who will write the score. In a couple of years, this guy will be in huge demand, and he'll be too expensive and busy to work with us, but in the meantime we're enjoying the very tasty fruits of his labours.
I have absolute faith in both of these guys, and I can't wait to see - and hear, of course - how the game will benefit from the marriage between the gorgeous visuals and the equally gorgeous music. The latter adds so much to the experience - layers of emotion that cannot easily be conveyed by other means - and
Dreamfall is all about layers. Even more so than
The Longest Journey, since we are now dealing with three characters and their separate, albeit converging, journeys.
The music also adds texture to the world and the story, and it enriches the whole experience of playing the game, which makes me even more excited to see how the pieces will fit together: Scenery, characters, animations, music, sound effects, voices, cameras, and gameplay. Every day adds another nuance to the universe, and it's hugely exciting to come into work and be able to contribute to the process.
Of course, the question everyone is asking is: "When will we be able to hear (and see) any of this?" And, yes, the time is getting ripe for the first trailer - or at least
teaser - to appear. I don't know exactly when that will happen, but I'm guessing that by the end of February or beginning of March, we'll be ready to show something.