Back from London, just in time for a lovely
Dreamfall deadline. Despite bugs - lots of bugs;
lots of bugs - things look very good. The visual quality has received another bump, and the Xbox version (wheee!) is looking almost as good as the (already stunning) PC version. Wandering around Casablanca with Zoë, bumping into locals and chatting with friends, gives me that TLJ vibe; the sense of being transported into the head of a character, into her world and her life. It's promising stuff. We have a ways to go, and getting voice-overs, lip sync, facial animations, motion capture data - all of that stuff - in there will improve the game massively. But it's working. It's getting there. I'm happy.
Regarding my previous post, I want to extend my sincerest apologies to my readers from Las Vegas, whose comments below made me realise that, like any city, there are layers to Las Vegas. It's not all the Strip; it's not all casinos and gambling and prostitutes and Wayne Newton. I'm fundamentally opposed to gambling - addiction has destroyed too many lives to count, and the casinos have built their fortunes on the backs of human tragedies - but of course there are other sides, positive sides, to Vegas. I just haven't had the chance to experience them. I'll keep an open mind next week when I'm out there.