2005. So this is it, then. Right. Looks a lot like 2004, to be honest, but I'll give it time. Maybe it'll improve once January gets going. I'm just not seeing any flying cars or sentient robots yet.
2005 is also the Year of Dreaming. Come fourth quarter, and
Dreamfall will land on store shelves across the world. That's a pretty scary thought. We're far from done, and right now I just can't imagine the game ever being
done done. It's existed in our heads for so long, it's rather surreal to see it take shape on the screen. Of course, by the time the launch date rolls around, I'll already be neck deep in the next project and too busy to ruminate about the process of making this one - and so it goes.
2005 will certainly be a challenging year, but then that's nothing new. We'll just have to cross our fingers and hope that it'll be a rewarding year as well. At this point, I want nothing more than to see
Dreamfall completed, shipped, and living up to everyone's expectations. And, naturally, selling three million copies. That would be nice.