voyage to mars
Monday, November 15, 2004
  You can tell it's crunch time when this blog is dead.

It's been a working weekend here in Oslo. I came back from the US Friday morning, on an exceedingly crowded and ridiculously uncomfortable Continental flight from Newark. (Their philosophy on leg space, service, and decent food appears to be 'no, not really', and I'll do my utmost to avoid that flight again, despite the fact that it's the only direct flight from North America to Oslo.) I have basically been at the office ever since. Dreamfall's second autumn deadline is today, Monday, but seeing as we have another one coming up on December 10th, there will be little downtime before Christmas.

But it has certainly been worth it. This weekend has seen all the separate threads being woven together into a mostly coherent whole, and there's now actual, honest-to-God gameplay happening - together with some stunning visuals, fantastic sound, and great controls. Dreamfall has finally become a real game, and I'm as proud as can be. There's a long, hard road ahead, sure, but my faith in the project has been renewed. (Not that it was lacking: you just need confirmation from time to time that you're on the right track.) Previous deadlines have been based around either game features or visual iterations, and this is the first once since the E3 demo where everything has come together. It's quite lovely.

When will you get to see any of this? Soon-ish. There's something happening on December 23rd, but I can't reveal that yet. It's also likely that there will be an upgrade to the site just prior to Crimbo - a screenshot or two, maybe, or a brief, tantalising teaser video - but again: it all depends on a) time, and b) marketing plans. You'll get something, that's a guarantee - or at least as close to one as I can give you. (Usual restrictions apply.)

Despite the long hours, I have been able to invest a couple of hours in Halo 2, and while my first impressions were somewhat muted, I'm now hooked. It's fun. It doesn't look that much better than the first one, and the field-of-view is way too narrow - an unfortunate change that I haven't seen mentioned in the press; it limits what you can see, especially when you're wielding two weapons. While it's 'just' more of the same, with polish, you can't really fault it for that. The opening hour is a bit dull, but it improves massively once the story gets rolling.

Right: back to the grind. We've got a version to complete. (And to think, I'm actually sitting at my computer playing the game right now. You guys will have to wait until next year.) 
Comments:
You, Mr. Tornquist, are an incredible tease.
 
I totally and fullheartedly agree :P.
 
Do you have the system requirements for Dreamfall yet? A lot of people were disappointed to find they had to upgrade their video cards for Sims 2.
 
Any news on the Macintosh side of things? You once wrote about plans to do a Mac version, I know about quite a lot of people that would appreciate that.
And I suppose the console versions will be Xbox and {some upcoming console}, since one of the FunCom coders told me about the Gamecube not being a viable choice, conversion and all.
 
Heard some rumors Dreamfall would work on a Radeon 9800. Confirm/deny?
 
9800? Wow, I would hope so. The Sims 2 even runs half-way decently on my 9500 Pro....
 
will dreamfall be coming to xbox or playstation2, i dont think my computer is upgraded enough for it, and i think playing dreamfall on tv would be way better experiece. Its dissapointing when you play a game and you think its really cool, then when the sequel comes out and you look at the screenshots you notice that the graphics look fantastic, but it does not work on your computer!
 
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