voyage to mars
Tuesday, May 18, 2004
  I have finally caught up on some much-needed sleep after the Big Show, and I'm itching to get back to work. I'll be in New York until next week, however, doing not-very-much aside from eating, sleeping, shopping, watching movies...and thinking about the next twelve months working on Dreamfall.

The greatest thing about E3 is that you get immediate feedback on the games you're showing, and my mind is currently processing the reactions - from meetings and interviews, and subsequent previews - to focus (or re-focus) on the road ahead. By and large, we're on the right track, but some priorities will be shifted around. I'm already excited about next year's E3, when we'll be showing - to the public, I'm sure - a nearly finished game. Until then, however, we won't be releasing a whole lot of new information. The website will be updated on a semi-regular basis, but that'll be it. Seeing as the game's release is still almost a year and a half away, we don't want to hype it too much too early. I'll still be writing a few words about the development process now and then, but I won't be discussing any specifics.

For the time being, here's a wrap-up featuring a few of the Dreamfall previews I've seen posted this past week:

AdventureGamers.com state that "Dreamfall very well may just kick in the damn door of the whole genre." IGN call the graphics "beautiful" and "amazing", and the demo "impressive", closing with: "Dreamfall should end up being the follow-up the first game so much deserved." Over at GameSpot, they appear to agree, stating that the game seems "extremely impressive" and "very promising". And GameSpy, while worried that adventure fans may be put off by the action elements (it appears that they are wrong), are excited about the "cool new storylines" and "great new characters". ToTheGame "can't wait to see more", and feel that the game will be "emotionally powerful" (which is exactly what we're trying to accomplish). Finally, in case you missed it, there was a detailed pre-E3 interview over at IGN's RPG Vault a week and a half ago. It's still got a few details that haven't been covered elsewhere.

That's it for E3 - at least for now. If something else pops up, I'll be sure to post it, but expect coverage on Dreamfall to be pretty light from now until next year (or Christmas, at the earliest).

In other news: Now that the Hollywood pros are working in the game industry, games are gaining star power? We've done very well without them so far, thank you very much, and there are plenty of stars in this industry already. Maybe they're not particularly well recognised by the media - or the buying audience - but they've been making games for years, even decades, and they are infinitely more deserving of attention than the high-profile stars and film directors who are only now jumping on the bandwagon. The proof is in the pudding, however (or rather, in the games), and, in time, it's the game developers who will get the recognition they so richly deserve. 
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un jeu de ragnar tornquist

"What we got on our hands here is a toe to toe...with Mars!"

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