voyage to mars
Tuesday, April 06, 2004
  I'm reading your blog for quite a while and am happy to see that the game platform is topic once again. So I'd like to toss in some thoughts about Dreamfall ports. If you are planing to bring Dreamfall to Windows and at least a single console, you have to make the game portably, at best right from the beginning. If you done so I'm sure a additional Mac port is easy and generates much more money than it costs. Certainly gains in the Mac market are not as high as in the PC and consoles market, but advertising needn't cost as much since the high level of community and the word-of-mouth advertising. A simultaneous release date with the PC and console versions and the "normal" advertising could yield very good market penetration. A great side effect is that cross-platform source contains less bugs, because the porting process reveals many latent bugs. At last I personally have the feeling the typical Mac clientele are more fantasy, family game and adventures gamers than sports or action gamers.

I hope that helps for the decision finding process, I've tried to make it as short as possible, best regards,
philipp


Portability is definitely high on our agenda, but that doesn't necessarily translate across all platforms. I can't say how easy - or rather, how difficult - it would be to port our engine to the Mac (my technical know-how is just not); hey, someone get me a G5 and I'll definitely look into it. (Bribes are always appreciated.) Thanks for your input, and I'm sure this isn't the last time the platform issue is on the table. 


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