voyage to mars
Tuesday, April 13, 2004
  Home. My luggage, however, is most likely in Hong Kong where, apparently, all lost luggage passes through at some point en route to its final destination. Either that or it's ended up in a New Jersey warehouse together with the Ark of the Covenant and ten billion pairs of left socks and ball-point pens.

Hopefully it'll make its way home before too long, because I really need to do some laundry. As it stands, I'll be in serious trouble by Thursday. Also, it'd be nice to get my Angel and Freaks & Geeks box sets, plantain chips, and deodorant. Luggage, if you're reading this: please come home. We miss you.

The flight was nice, as I was upgraded - unexpectedly - to Economy Plus, which is like Business Class Minus; the minus being slightly less space, but still enough to sleep through most of the six-hours-and-forty-five-minutes flight. Give or take. I watched bits and pieces of Mona Lisa Smiles, which only made me yawn, and then I woke up an hour out of Copenhagen. New York wasn't at its nicest yesterday; it rained heavily, and my practical sneakers were a not-so-practical soaked through and through once I got to the airport. Still, it was a shame to leave, but I'll be back in a few weeks on a brief stopover before heading to L.A., and then on a longer one heading in the opposite direction.

(I just phoned the luggage people, and apparently my itinerant suitcase has been located and is currently with some other luggage people - there must be thousands of them - who may or may not deliver it this evening. I really don't mind; I'm just happy to know that the runaway has been captured. I can live one more day without my favourite razor.)

On Friday, we went to a one-woman show at 45 Bleecker, Bridge & Tunnel, which has been receiving great notices. Sarah Jones is a chameleon, switching between different characters at the (literal) drop of a hat; more importantly, her various stories about the immigrant experience resonate deeply, and the mix of humour and pathos work well. Impressive and entertaining, and absolutely worth checking out.

Hello,

Some question just came up and I thought, well let's just ask him :-)

Just finished playing Syberia 2, and although I would rate this game quite high, the ending was (again) a bit of a disappointement. It all ended to sudden, at a time when I was expecting at least a couple of hours of remaining gameplay. It's really a shame, because Syberia's story is wonderful and magic, graphics are exceptional and gameplay couldn't be better.

I really think that the ending is the most important part of a game. It makes the final impression on the players. It should give them complete satisfaction for what they achieved, but at the same time leave them hungry for more. Especially when a sequel is already in the planning. So I was just wondering if you guys think in the same direction, and if there's like extra effort going into that part of the game.

Good luck and may Dreamfall sell like sweet candy!
Chris


I completely agree that endings are important, especially in story-driven games. I haven't played Syberia II, so I can't comment, but with Dreamfall we knew from the get-go where we wanted to end up, and while the details may have changed along the way, the most important threads are woven deeply into the fabric of the 'saga'. Some people found the conclusion to The Longest Journey to be frustrating; with Dreamfall, some of the questions left unanswered in the first game will be, if not directly answered, then at least addressed.

So, yes, good endings are vital and worth putting effort into - even though most players don't finish the games they start. Endings are for the players who do finish, and they ought to be as rewarding - or at least as conclusive and well thought out - as possible. 


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un jeu de ragnar tornquist

"What we got on our hands here is a toe to toe...with Mars!"

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