My big fat trap opens yet again to spew forth on a subject related to online gaming:
RPG Vault: Online Worlds Roundtable #7, Part 2 (scroll down a bit).
I usually enjoy these things, but I'm not all that happy about this one. It feels like
marketing. It was also edited down, and now it doesn't read like
me (which, normally, I'd agree: not necessarily a bad thing). Most importantly, I don't properly address the issue at hand. I just use the opportunity to hype Funcom's Gameplay On Demand technology - a feature that I see as supplementing, never replacing, hand-crafted gameplay and content - which isn't really a proper solution to the problem at hand.
At any rate, I'd love to hear people's
opinion of this piece, and possible answers to the original question. Go crazy.