I'd like to suggest that, if you choose not to directly support the Mac, that Funcom consider licensing a Mac software company to port it, such as MacSoft.
Alternatively, there seems to be a supposedly DirectX-compatible library for the Mac called MacDX, although it looks like it's by a small outfit so no idea how well it works.
On the Linux side, there is Transgaming's currently-alpha-quality DirectX wrapper that might be more polished in the next few years.
Not sure if this is any use to you/Funcom, but it'd be nice if it were available for non-Windows platforms (besides consoles.)One of my many guilty desires is to get a Mac, simply because I'm very aesthetically oriented (I have a
New Beetle for Pete's sake), and because it would look great in my living room. In fact, I'd love to get both a standalone
Power Mac G5 with a
23" Cinema HD Display (in glorious widescreen),
and a 17" (also in glorious widescreen)
PowerBook G4. The latter would be very convenient on those long trans-Atlantic flights. The problem (aside from that whole cost issue) is software - and especially games.
So, yes, I'd love to see
TLJ.s on the Mac, but I'm not so sure it's going to happen. There's a reason why most games aren't ported over. It takes time and money, even if it's handled by someone else, and we have to be sure that it's going to pay off. It could happen, especially if the Mac games market keeps growing, and if the game is a huge success on PC/consoles (or a Mac publisher throws a pile of money our way). But don't hold your breath.
Linux is even less likely to happen. If you have a PC and you want to play the game, you're probably going to have to bite the bullet and install Windows. Make it dual boot, and you won't have to sell your soul to the Bill.
Or, alternatively, get a console.