Noticed that you were commenting on the various platforms that TLJ.s may or may not be on. Windows XP and some game consoles seemed to be high on the list, and W2K not so high. Now, there are plenty of games out there that work equally well on Windows 98/2000/XP so why not TLJ.s? If game consoles are on the target list I would expect your programmers to be developing the game core much like an onion, with the deeper levels being very transportable and only the outer layer or two being platform-centric. One properly done interface layer should be able to work with all current versions of Windows. One a side note, Windows 2000 SP4, just released, seems to have fixed a lot of game-related problems that had plagued that platform. TLJ, for example, no longer stutters dialog and runs very smoothly on my high-end AMD system (it still stutters on fast Win98 hardware).
Seeing as how it'll be a couple of years before the game hits the market you might also want to target Linux. I use it now for most Internet activity from my home and having some -real- games on it would keep me away from the Windows boxes even more. And who know? Two years from now Linux may be 15-20% of the home PC market.That's what they said about Linux two years ago. And two years before that. But your point is valid, and of course our programmers will do their best to make the game as compatible as possible for Windows users. It's probably more a question of Microsoft's support of their older operating systems - through new versions of DirectX, for example - as well as the individual hardware manufacturers' drivers. Whether or not we'll support Linux (or the Mac) is another question entirely, and I can't answer that.
Good to hear that TLJ is finally stutter-free on your system. That was one of the few major technical issues players had with the game, particularly since TLJ relied heavily on voice and music. Expect the next one to do much, much better in that department - with full 3D surround sound and Dolby Digital support (probably). Hurray!