voyage to mars
Monday, March 03, 2003
  "The Muffin Man"

I have become hopefully addicted to blueberry muffins, in all their blueberry goodness. In the past week, I've had one for breakfast every morning, together with a cold carton of milk, and I. Just. Can't. Stop. (I think it's because of their secret ingredient: Blueberries. [The manufacturer is terrible at keeping secrets.])

Much talk about the next Journey in different forums at the moment, and that's definitely a Good Thing. This game needs to be talked about and hyped, so that it sells a million gazillion copies. So if you're a fan, here's your assignment: Spread the word. Make sure everyone knows we're making a follow-up. Don't let your friends or family or friends of family sleep, eat, or get a word in edgewise until they swear allegiance to the Balance, and agree to buy at least two copies. You all demanded the next chapter in the saga - now help us make it into a Big Success. We definitely need that.

Too much mail recently to answer every single one, but here goes; from Pyro, regarding the Announcement:

Hell yeah! Just promise me that just because it's coming out on consoles you're not gonna water down the story, add guns and cut dialogue? I'm not bashing console gamers, or anything like that, it's mostly just the nature of the market. Like movies, no studio is gonna spend 100 million on a movie that doesn't have wide appeal. And wide appeal means less depth.

April Ryan is back, riiiight? It would be neat to see her all high-polyed up, with a really detailed facial system with dozens of expressions. Oooh, I'm getting excited all ready! Gotta have Sarah Hamilton back for her voice though, she was terrific.

Good Luck!


We're not going to water down anything, and wide appeal doesn't necessarily mean less depth - take The Lord of the Rings, for example. Great depth, wide appeal. It will be deep. And wide. Like the Pacific Ocean.

There will probably be less dialogue, however. One general criticism the first one's received is that it was too talky, and we're taking that to heart. There will still be lots and lots of dialogue, but snappier, better paced, a better balance between playing and listening - generally better, then. Much, much better.

Yup, the characters will have a high polygon count, and complex facial expressions. In fact, you probably won't believe your eyes. The stuff that's on the drawing board...it's pretty stunning.

And April? "She'll be back." Yes. Oh yes. But it'll be...very unexpected. And very, very cool. 


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