That little Kermit-thingy below (I'm Kermit! It so makes sense! I'm a green frog!) seems to have messed up the format of my journal, and "incompetient" [sic] as I am, I'm quite unable to fix it. Code, in any shape or form, is waaay beyond my limited intellect.
The last three days I've been mostly doing some really interesting design work. But, ack, can't talk about it! Nyaaagh! Grrr. No, it's not for
Anarchy Online. I'm still working on AO, of course - in fact, I've just received the latest build of the new NPC dialogue construction tool, which enables us to do something that should've been in the game from day one: Interesting NPC interaction. Kudos to Bjørn Arve Lagim - musician-slash-designer - who's been in charge of the project. I think this is something you'll all appreciate, though I can't let you in on the specifics (yet), nor when it's due to be implemented in the game. Of course, I've talked about it before, and it's been an ongoing project, transferring the story into the game, and this is a major part of that.
Listening to
Radiohead's "Kid A" (great album), and looking forward to the weekend - in a terribly geeky way - as I just got a bunch of new games:
Eternal Darkness and
Resident Evil on the GameCube; and
Stuntman and
Wipeout Fusion on the PS2.
(I'm even seriously contemplating sacrificing an evening out with a bunch of people from work just to go home and
play!)
I have got to get around to some reader mail later today, because it's been piling up, and that's not good. I'll try and post a few things before I go to the gym - in about an hour and a half - so check back later.