The past week has been sorta hectic as we're starting to pick up the pace on the
Anarchy Online story after a relatively slow holiday run. Not that I'm complaining: the great thing about working with an online game is that you get immediate feedback on what you're doing, almost minute by minute, which is very different to creating a boxed game, for example, or a novel, or movie. In those cases, you might have to wait years before you get any sort of outside feedback. And while that teaches you to be critical of your own work, and gives you time to tweak and refine every little element, the online process is very liberating in that you can step back and modify things on very short notice. Something's not working out? Scrap it. Got a new idea? Use it. It's fun. It's
different. But fun.
The other night I wrote a looong Blog about criticism and feedback and why it's good and why it's not so good, and then
Blogger, in all of its infinite wisdom, ate the post. In retrospect, it's a good thing it did. It's not always wise to show your thoughts to the world, especially now when quite a few people are actually reading this stuff. It used to be different. It used to be that no one came 'round here. It used to be
peaceful, dammit. But, heck, who's complaining? Highway's brought a lot of tourists this way, and business been pickin' up. Ayuh, soon they'll be constructing on of 'em malls up these parts, I'm sure. Might as well pack up shop and head on down south while I still got my health.
Right. That made absolutely
no sense to anyone, including me. I think I need to go to bed.